Protocols and Policies — AVS03's Difficulty System Explained
AVS03 difficulty = 5 protocol folders plus 15 policies, both confirmed by the developer. What the structure means for your runs, and what waits for launch testing.
The 5 protocols (difficulty folders)
The game’s five difficulty levels are presented as protocol folders — a fitting bit of theme for a game styled as an early-2000s antivirus suite. The count is official: 5 protocols, and the demo build’s own data names all five with their BeanZ payouts:
| Protocol | Official description | BeanZ payout (official wording) |
|---|---|---|
| Protocol I | “The beginner difficulty.” | “Earn 16 Beanz per Safe Folder opened + cleared enemies.” |
| Protocol II | “The sophomore difficulty.” | “Earn 24 Beanz per Safe Folder opened + cleared enemies.” |
| Protocol III | “The tertiary difficulty.” | “Earn 32 Beanz per Safe Folder opened + cleared enemies.” |
| Protocol IV | “The senior difficulty.” | “Earn 48 Beanz per Safe Folder opened + cleared enemies.” |
| Protocol V | “You don’t have to do this.” | “64 BeanZ per Safe Folder opened if you do though.” |
That confirms the loop’s economy: each protocol tier pays +8 BeanZ more per folder than the last (16 → 24 → 32 → 48 → 64 — the step doubles from III to IV). Protocol V’s description is quoted verbatim; the developer’s voice is part of the difficulty.
Protocol structure matters for one big reason: it paces the whole game. With 30–40 minute runs and 18 meta upgrades, the intended loop is clear — clear a protocol, bank BeanZ, upgrade, push the next folder.
The 15 policies
15 policies ship at launch. Policies are the game’s run-modification layer — the officially confirmed count comes from the Steam store page, and their individual effects are the single largest pending-verification block in the difficulty system.
When full-release data lands, each policy gets documented here with:
- Its effect (what it changes in your run).
- Its risk/reward trade (what it pays vs. what it costs).
- Which weapons and plugins it synergizes with — or punishes.
How protocols and policies interact
The exact stacking rules — whether policies are chosen per protocol, whether higher protocols lock or pay out more — are pending. What’s safe to say from the official structure: protocols set the difficulty ceiling, policies tune individual runs inside it.
FAQ
Are protocols like Ascensions in other survivor-likes? In shape, yes — 5 stacked difficulty tiers. In specifics, unverified. No official source says whether protocol 5 requires beating protocol 4, so we don’t claim it.
Do policies ever help you? Unknown. The count is official; the valence of each policy is not. Launch testing answers this within the first week — see the beginner guide for where difficulty fits your first runs.
- Verification
- Official
- Last verified
- 9/29/2026
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