Skip to content
Powered by Pagefind
English
GUIDES/STATUS-EFFECTS.MDX
Antivirus Survivors Guides

Status Effects Explained — Heat, Lag and Infect in AVS03

Heat, Lag and Infect are AVS03's confirmed stackable status effects — damage, slow and freeze, damage plus weaken. Official Demo 1.2 mechanics inside.

9/26/2026 Demo 1.2 Demo verified AVS03 Wiki Editorial Last updated: 9/26/2026 2 min read

The confirmed status effects

Demo Update 1.2 is the official source for this mapping:

Weapon Applies Confirmed in
Firewall Heat Demo Update 1.2
Paint Lag Demo Update 1.2
Bubbles Infect Demo Update 1.2

All three are official, developer-named status effects — they are the game’s confirmed damage-over-time / debuff vocabulary, and the rest of the 24-weapon roster likely feeds them too. Each confirmed applier has its own page: Firewall, Paint and Bubbles.

What each status actually does — official, verbatim

Demo Update 1.2 published the mechanics in the developer’s own words:

Heat, Lag, and Infect are stackable status effects on enemies. Every half second they affect the enemy and reduce by 20% until stacks have depleted.

Status Official effect (Demo Update 1.2)
Heat Damages the enemy.
Lag Slows the enemy — with enough stacks, freezes them in place.
Infect Damages the enemy at half the amount of Heat, and weakens it so any incoming damage is increased.

The same update introduced the Weapon Power stat, which replaces the old Repel stat: it increases how many stacks a weapon applies to Heat, Lag and Infect, and boosts how hard Repel (knockback) hits.

Still not published: per-stack damage numbers and exact freeze thresholds. Those get tested and documented from full release — every figure will be tagged with the game version it was verified in.

How status effects fit a build

Status effects are the reason the weapons, drivers and plugins systems matter: a build is weapon choice, driver attachments and plugin modifiers layered together. Whether Heat-stacking or Infect-spreading wins runs is exactly the kind of question that needs the full 62-plugin pool to answer — see the builds hub for how we’ll approach tested builds.

FAQ

Can enemies inflict Heat, Lag or Infect on me? Unknown. The official materials describe these as weapon-applied effects on enemies. Any enemy side of the system gets documented after launch testing.

Do all weapons apply a status effect? Not confirmed. Only the Firewall/Heat, Paint/Lag and Bubbles/Infect mappings are official — the remaining 20 weapons’ status behavior is pending verification.

Sources & Verification
Verification
Demo verified
Last verified
9/26/2026
Game version
Demo 1.2

Related Articles

Was this helpful?