Status Effects Explained — Heat, Lag and Infect in AVS03
Heat, Lag and Infect are AVS03's confirmed stackable status effects — damage, slow and freeze, damage plus weaken. Official Demo 1.2 mechanics inside.
The confirmed status effects
Demo Update 1.2 is the official source for this mapping:
| Weapon | Applies | Confirmed in |
|---|---|---|
| Firewall | Heat | Demo Update 1.2 |
| Paint | Lag | Demo Update 1.2 |
| Bubbles | Infect | Demo Update 1.2 |
All three are official, developer-named status effects — they are the game’s confirmed damage-over-time / debuff vocabulary, and the rest of the 24-weapon roster likely feeds them too. Each confirmed applier has its own page: Firewall, Paint and Bubbles.
What each status actually does — official, verbatim
Demo Update 1.2 published the mechanics in the developer’s own words:
Heat, Lag, and Infect are stackable status effects on enemies. Every half second they affect the enemy and reduce by 20% until stacks have depleted.
| Status | Official effect (Demo Update 1.2) |
|---|---|
| Heat | Damages the enemy. |
| Lag | Slows the enemy — with enough stacks, freezes them in place. |
| Infect | Damages the enemy at half the amount of Heat, and weakens it so any incoming damage is increased. |
The same update introduced the Weapon Power stat, which replaces the old Repel stat: it increases how many stacks a weapon applies to Heat, Lag and Infect, and boosts how hard Repel (knockback) hits.
Still not published: per-stack damage numbers and exact freeze thresholds. Those get tested and documented from full release — every figure will be tagged with the game version it was verified in.
How status effects fit a build
Status effects are the reason the weapons, drivers and plugins systems matter: a build is weapon choice, driver attachments and plugin modifiers layered together. Whether Heat-stacking or Infect-spreading wins runs is exactly the kind of question that needs the full 62-plugin pool to answer — see the builds hub for how we’ll approach tested builds.
FAQ
Can enemies inflict Heat, Lag or Infect on me? Unknown. The official materials describe these as weapon-applied effects on enemies. Any enemy side of the system gets documented after launch testing.
Do all weapons apply a status effect? Not confirmed. Only the Firewall/Heat, Paint/Lag and Bubbles/Infect mappings are official — the remaining 20 weapons’ status behavior is pending verification.
- Verification
- Demo verified
- Last verified
- 9/26/2026
- Game version
- Demo 1.2
- Steam News Demo Update 1.2 (Steam News)
- Official Official Steam store page
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